Autocomplete Animated Sculpting

Mengqi Peng, Li-Yi Wei, Rubaiat Habib Kazi, Vladimir G. Kim

UIST 2020


Sculpting animated objects can require significant artistic skill and manual labor, even more so than sculpting static 3D shapes or drawing 2D animations. We present a keyframe-based animated sculpting system with the capability to autocomplete user editing under a simple and intuitive brushing interface.

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